"The Summoner wields forbidden curse magic, calling upon dark forces to devastate her enemies. With the power to summon creatures and unleash deadly curses, she controls the battlefield through fear and dark magic. Where she walks, shadows follow."
Table of Contents
- Class Overview
- Class Evolution Path
- Stat Point Distribution
- Stat Formulas & Bonuses
- Skills Guide
- Sticks Database
- Armor Sets
- Leveling Guide
- PvP Strategies
Class Overview
The Summoner is a female-only spellcaster class that specializes in curse magic and creature summoning. Starting their journey in Elbeland, Summoners offer a unique playstyle mixing debuffs, damage over time, life drain, and summoned creatures.
Summoners receive 5 stat points per level and focus primarily on Energy for spell damage and curse potency.
Key Strengths:
- Powerful curse magic with debuffs and DoTs
- Life drain for excellent sustain
- Summon creatures to fight alongside you
- Strong crowd control with Sleep
- Party synergy bonus with Dark Lord and Rage Fighter
- Unique female-only class with distinct playstyle
Class Evolution Path
Summoner
Level 1-150
Starting class
Basic curses
Bloody Summoner
Level 150+
2nd Class Quest
Enhanced curses
Dimension Master
Level 400+
3rd Class Quest
Master Skill Tree
Dimension Summoner
Level 800+
4th Class Quest
Skill Enhancement
Stat Point Distribution
Summoners receive 5 stat points per level. Energy is the primary stat:
Pure Energy Build (Recommended)
| Energy | 80-90% of total points - Curse damage, spell power, summon strength |
| Vitality | 10-15% - Survival, especially important for glass cannon |
| Strength | Minimum for stick equipment |
| Agility | Minimal - Some for defense rate |
Best for: Maximum curse damage, farming, PvE
Hybrid Build (PvP Survival)
| Energy | 60-70% - Still primary for damage |
| Vitality | 25-35% - Better survivability in PvP |
| Agility | 5-10% - Dodge chance |
| Strength | Minimum required |
Best for: PvP, survival, balanced gameplay
Stat Formulas & Bonuses
Energy Bonuses (Primary Stat)
- +1 Curse Damage every 4 points
- +1 Mana every point
- Summon creature strength scales with Energy
- Drain Life healing scales with Energy
- Curse duration increases with Energy
Vitality Bonuses
- +1 HP every point
- +1 HP Recovery every 5 points
Skills Guide
Damage Skills
Chain Lightning
Type: Bouncing | Scales with: Energy | Range: Medium
Lightning that bounces between multiple enemies. Excellent farming skill hitting many targets. Damage slightly reduces with each bounce.
Drain Life
Type: Drain | Scales with: Energy | Range: Medium
Damages enemy while healing yourself for a portion. Essential sustain skill that makes Summoners hard to kill in extended fights.
Decay
Type: DoT | Scales with: Energy | Range: Medium
Dark magic curse dealing damage over time. Stack with other curses for sustained pressure.
Explosion
Type: AoE | Scales with: Energy | Range: Medium
Powerful AoE explosion dealing fire damage. Good for clearing groups quickly.
Curse & Control Skills
Sleep
Type: CC | Duration: Energy-based | Range: Medium
Puts target to sleep, disabling them. Excellent crowd control for managing dangerous enemies or interrupting in PvP.
Weakness
Type: Debuff | Duration: Energy-based
Reduces target's defense. Apply before heavy damage for increased effectiveness.
Innovation
Type: Debuff | Duration: Energy-based
Reduces target's attack power. Useful for reducing incoming damage from bosses.
Summoning Skills
Berserker
Type: Summon | Strength: Energy-based
Summons a powerful melee creature to fight for you. Scales with Energy. Great for tanking while you cast from safety.
Neil
Type: Summon | Strength: Energy-based
Summons a ranged attacking creature. Good for additional sustained damage while you focus on curses.
Sticks Database
Summoners use Sticks (unique one-handed casting weapons):
Progression Sticks
| Stick | Curse DMG | Speed | ENE Req |
|---|---|---|---|
| Small Wing Stick | 8-15 | 25 | 30 |
| Cyclone Stick | 18-28 | 25 | 60 |
| Frost Wing Stick | 32-45 | 30 | 100 |
| Deadly Stick | 52-68 | 30 | 150 |
End Game Sticks (Level 400+)
| Stick | Curse DMG | Speed | Class |
|---|---|---|---|
| Imperial Stick | 98-118 | 35 | DM |
| Divine Stick of Archangel | 148-172 | 35 | DM |
| Exc. Bloodangel Stick | 228-255 | 40 | DM |
| Exc. Soul Stick | 388-415 | 40 | Dim. Summoner |
Armor Sets
Progression Armor Sets
| Set Name | Base DEF | Level Req | Set Bonus |
|---|---|---|---|
| Alacea Set | ~35 | 1+ | +Energy |
| Lorencia Set | ~65 | 100+ | +Curse DMG |
| Archangel Set | ~110 | 200+ | +Energy, +Mana |
End-Game Armor Sets (Level 400+)
| Set Name | Base DEF | Level Req | Class |
|---|---|---|---|
| Mistery Set | 285 | 400 | DM |
| Bloodangel Summoner Set | 405 | 500 | DM |
| Darkangel Summoner Set | 658 | 700 | DM |
| Dimension Summoner Set | 998 | 900 | Dim. Summoner |
Leveling Guide
| Level Range | Recommended Maps | Tips |
|---|---|---|
| 1-40 | Elbeland (starting area) | Learn Chain Lightning. Kill local mobs. |
| 40-90 | Elbeland (outer), Lorencia | Learn Drain Life for sustain. Farm groups. |
| 90-150 | Devias, Dungeon 1-2 | Complete 2nd Class Quest. Get Berserker. |
| 150-220 | Dungeon 3, Lost Tower 1-4 | Party with DL/RF for EXP bonus. |
| 220-300 | Lost Tower 5-7, Atlans | Chain Lightning groups. Use summons as tanks. |
| 300-400 | Tarkan, Blood Castle, Devil Square | Prepare for 3rd Class Quest. Max curses. |
| 400+ | Kanturu, Kalima, Raklion | Master Skill Tree. Farm end-game content. |
PvP Strategies
General PvP Tips:
- Open with Sleep - Disable enemy before they can react
- Apply debuffs - Weakness + Innovation before damage
- Drain Life for sustain - Out-heal their damage
- Summon to distract - Let Berserker take hits
- Kite melee classes - Stay at range, use curses